darkweezil
FR33DOM!!
Posts: 495
From: !!XboxIsoZone!!
Posted on: February 7, 2011, 8:26 pm
The ps1 is ported the xbox so I really dont see why the dreamcast isnt. Didnt they both share similar hardware and processing power?
Dreamcast.
CPU: 128-bit Hitachi SH-4 RISC processor (200MHz 360 MIPS)
Graphics: NEC CLX2 processor
RAM: 16MB, 8MB Video RAM, 2MB Sound RAM
Colors: 16.7 million
Polygons: 3 million per second
Game Media: 1.2GB GD-ROM, 12x access speed
Resolution: 640x480 pixels
Sound: Yamaha 64 channel
Operating System: Custom Windows CE with DirectX support*
Modem: 56Kbps (US/JP NTSC), 33.3Kbps (PAL)
Ps1.
CPU: 32-bit RISC (33.9MHz)
RAM: 2MB, 1MB Video RAM
Graphics: 3D Geometry Engine, with 2D rotation, scaling, transparency and fading and 3D texture mapping and shading
Colors: 16.7 million
Sprites: 4,000
Polygons: 360,000 per second
Resolution: 640x480
Sound: 16-bit 24 channel PCM
I Came,I Saw,I Pwned.